// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'DUDU' 

:DUDU_11
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @DUDU_11 
wait 0 
if 
  $ONMISSION == 0 
else_jump @DUDU_11 
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @DUDU_11 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2497.125 -1687.054 13.4797 radius 80.0 80.0 80.0 
else_jump @DUDU_11 
Model.Load(#FAM3)
Model.Load(#FAM3)
Model.Load(#M4)

:DUDU_136
wait 0 
if and
   Model.Available(#FAM3)
   Model.Available(#FAM3)
   Model.Available(#M4)
else_jump @DUDU_136 
2@ = Actor.Create(Gang2, #FAM3, 2497.125, -1687.054, 13.4797)
Actor.Health(2@) = 6000
Actor.Angle(2@) = 2.8763
01B2: give_actor 2@ weapon 31 ammo 9999 // Load the weapon model before using this 
Actor.Armour(2@) = 100
0350: set_actor 2@ maintain_position_when_attacked 1 
0946: set_actor 2@ actions_uninterupted_by_weapon_fire 1 
0446: set_actor 2@ immune_to_headshots 1 
3@ = Actor.Create(Gang2, #FAM3, 2493.188, -1686.907, 13.5133)
Actor.Health(3@) = 6000
Actor.Angle(3@) = 2.8763
0350: set_actor 3@ maintain_position_when_attacked 1 
01B2: give_actor 3@ weapon 31 ammo 9999 // Load the weapon model before using this 
Actor.Armour(3@) = 100
0946: set_actor 3@ actions_uninterupted_by_weapon_fire 1 
0446: set_actor 3@ immune_to_headshots 1 
wait 10000 
Model.Destroy(-1)
Model.Destroy(#WMYBOUN)
Model.Destroy(#MINIGUN)

:DUDU_347
wait 0 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2493.188 -1686.907 13.5133 radius 80.0 80.0 80.0 
else_jump @DUDU_432 
wait 0 
if 
  $ONMISSION == 0 
else_jump @DUDU_432 
wait 0 
jump @DUDU_347 

:DUDU_432
Actor.DestroyInstantly(2@)
Actor.DestroyInstantly(3@)
jump @DUDU_11 
